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Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION] scene on a circular base.Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION].* Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).* Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.* Pose: [INSERT POSE, e.g., Sitting naturally].Composition & Scale (Crucial):* Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.* Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.Environment: A realistic section of a [INSERT WALL/BUILDING] behind the subject.* Material: Real weathered textures (brick, cement, wood), not painted model textures.Props:* [INSERT PROP 1, e.g., Vintage Vespa] (Real metal and chrome texture).* [INSERT PROP 2, e.g., Pizza and Wine] (Real food texture).* *Note:* Ensure all props are present and grounded on the base.Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.




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